Equipment Generation Tutorial


[4.1] How to make peices of armor and weapons (see [2.3.4.4]):

[4.1.1] The 1st step is to add up your bonuses. Your bonuses are skill, ability, time invested, industrial influence and tool quality. Let's say the craftsman (or in other words the character making the weapon) is trying to make a sword and is an expert, having a +2 blacksmith skill and a +6 craftsmanship ability. So far this total bonus is 8. Let's say the crafstsman works on the sword for 4 hours per day for 8 days for a total of 32 hours, that's another +7 (see [2.3.4.4.2],) for a total of +15. The craftsman lives in a steel age (see [2.3.4.4.3],) for an additional +3, for a total of +18. Finally he's using high quality tools (see [2.3.4.4.4]) for an additional +3 bonus, thus having a total of +21.

[4.1.2] The next step is to roll verses zero to see the success level of the craftsman attempt. Let's say we roll a 6, for a total of +27, and the opposing roll is a 2. Our success level for this action has thus been +25.

[4.1.3] The next step is to multiply our success level by 5 to determine what the Player Point Value (PPV) of the peice of armor or weapon will be, in this case our sword. Our success level is 25, times 5 is 125, and so 125 is the PPV of our sword.

[4.1.4] The next step is designate the PPV of the item. Since we are making a sword, we definitely want it sharp, so we'll fork out the 20 PPV for 4/5 sharpness (see [2.3.4.4.14].) That brings us down to 105 left to PPV to designate. Then we'll take a heft of 3 to bring our undesignated PPV back up to 113 (see [2.3.4.4.11].) Then we'll drop our undesignated PPV to 107 by using 6 PPV to get a power of 5 (see [2.3.4.4.10].) Then we need some reach, so we bring our undesignated PPV down to 98 by using 9 to get 0.9 meters reach for the sword (see [2.3.4.4.16].) A sword is supposed to be a durable weapon, so we'll drop our undesignated PPV to 34 by using 64 to get 6 absorbtion for it (see [2.3.4.4.12].) Next we back up that absorbtion by lowering our undesignated PPV to 2 by using 32 to get 5 toughness (see [2.3.4.4.17].) Then we can use that last 2 PPV to give the sword a very nice hilt for a parry bonus of 1 (see [2.3.4.4.15].)

[4.1.5] So in this last example we used a craftsman with a total of a +8 bonus for black smithing, who spent 32 hours working on the sword, who had high quality tools, using steel age technology, who did well on his roll (his 6 verses the opposing 2) to give us a total of 125 PPV for our sword. With that PPV we were able to make the equivalent of a broad sword with a +1 parry bonus instead of a +½ (see [2.3.4.2].)


Copyright 1997 - 2001 Seth Galbraith and Benjamin Galbraith