Race Generation


[2.1] Races are templates used to generate characters.

[2.1.1] Player Point Value (PPV) - the PPV of a Race is the PPV of the Race's natural Weapons and Armor according to the rules for Creating Armor and Weapons, plus the PPV of the Race's Natural Abilities according to the Ability rules, plus the PPV of the Race's average Reach, Stride, and Size.

[2.1.2] Natural Abilities - These are Ability bonuses a character gets automatically from their race. As additional player points are added to a character's Natural Abilities, the bonus increases from the Natural Ability level at the same rate as an Ability with no Natural Ability bonus starting at 0.

[2.1.3] Size - If the Race's Size is less than 0, then the PPV of the Race's Size is simply the Race's Size. If the Race's Size is 0 or more, the PPV of the Race's Size is double the Race's Size. (So, if the Race's size is -2, then the PPV of the Race's size is -2. But if on the other hand the race's size is 2, then the PPV of the race's size is 4.)

[2.1.4] Reach - Follow the follwing steps to determine the PPV of a race's Reach. 1st, look up the race's reach on the table below ([2.1.6],) and note that reach's PPV. 2nd, subtract the race's size from this PPV to get a new value. If this new value is negetive, then that is the PPV of the race's reach, and don't go on to the 3rd step. If it is positive, then go on to the 3rd step. The 3rd step is to double that new value to get the PPV of the race's reach.

[2.1.5] Stride -Follow the follwing steps to determine the PPV of a race's Stride. 1st, look up the race's stride on the table below ([2.1.6],) and note that stride's PPV. 2nd, subtract the race's size from this PPV to get a new value. If this new value is negetive, then double that new value to get the PPV of the race's stride, and don't go on to the 3rd step. If it is positive, then go on to the 3rd step. The 3rd step is to multiply that new value by 4 to get the PPV of the race's stride.

[2.1.6] The Reach and Stride (in meters) PPV Table:

      Reach/        Reach/         Reach/         Reach/         Reach/
 PPV  Stride   PPV  Stride    PPV  Stride    PPV  Stride    PPV  Stride

 -20  0.150    -12   0.30     -4   0.60       4   1.20       12   2.4
 -19½ 0.157    -11½  0.32     -3½  0.63       4½  1.25       12½  2.5
 -19  0.164    -11   0.33     -3   0.65       5   1.30       13   2.6
 -18½ 0.169    -10½  0.34     -2½  0.68       5½  1.35       13½  2.7
 -18  0.175    -10   0.35     -2   0.70       6   1.40       14   2.8
 -17½ 0.182     -9½  0.37     -1½  0.73       6½  1.45       14½  2.9
 -17  0.188     -9   0.38     -1   0.75       7   1.50       15   3.0
 -16½ 0.194     -8½  0.39     -½   0.78       7½  1.55       15½  3.1
 -16  0.200     -8   0.40      0   0.80       8   1.60       16   3.2
 -15½ 0.213     -7½  0.43      ½   0.85       8½  1.70       16½  3.4
 -15  0.225     -7   0.45      1   0.90       9   1.80       17   3.6
 -14½ 0.238     -6½  0.48      1½  0.95       9½  1.90       17½  3.8
 -14  0.250     -6   0.50      2   1.00      10   2.00       18   4.0
 -13½ 0.263     -5½  0.53      2½  1.05      10½  2.10       18½  4.2
 -13  0.275     -5   0.55      3   1.10      11   2.20       19   4.4
 -12½ 0.288     -4½  0.58      3½  1.15      11½  2.30       19½  4.6
 -12  0.300     -4   0.60      4   1.20      12   2.40       20   4.8

Copyright © 1997 - 2001 Seth Galbraith and Benjamin Galbraith