Missile Weapons


[3.4] Missile Weapons include thrown weapons, bows, and guns.

[3.4.1] Readying and Reloading - Slings and bows take one round to ready. Crossbows take at least two rounds to ready. Guns take one or more rounds to reload. If a character tries to do anything else during a round that they are readying or reloading one of these weapons, they fail to ready or reload the weapon, and they can't try again until the next round.

[3.4.2] Drawing and Firing a bow are separate actions. If the bow's damage bonus is greater than the character's size, drawing a bow uses as many hit points as the bow's damage bonus minus the character's size. Otherwise, drawing the bow uses only one hit point.

[3.4.3] Attacking a Moving Target - The number of hit points a character used to move during the previous round is added to the difficulty of all missile weapon attacks against them.

[3.4.4] Attacking from a Distance - An attack with a missile weapon has increased difficulty based on the target's distance:

feet   10 20 40 80 160 320 640 1280 2560 5120
meters  3  6 12 24  48  96 192  384  768 1536
bonus  -1 -2 -3 -4  -5  -6  -7   -8   -9  -10

Copyright © 1997 - 2000 Seth Galbraith and Benjamin Galbraith