[2.3.4.4] The system for creating armor and weapons - To create weapons and armor, you add up your bonuses (see below) and roll against a difficulty level of zero. Your success level times 5 is the number of Player Points you may spend on weapon attributes, using the ability scale, sometimes with special modifications to the bonuses (explained below.) The total Player Point Value (PPV) is halved for natural weapons and armor (including natural reach and stride.)
[2.3.4.4.1] Skill and Ability Bonuses:
Add skill and ability bonuses to this roll as a normal roll.
[2.3.4.4.2] Time Invested Bonus:
15 minutes = +0
30 minutes = +1
1 hour = +2
2 hours = +3
4 hours = +4
8 hours = +5
16 hours = +6
32 hours = +7
64 hours = +8
128 hours = +9
etc. = etc.
[2.3.4.4.3] Industrial influence bonus:
Stone age = +0
Bronze age = +1
Iron age = +2
Steel age = +3
Industrial age= +4
Machine age = +5
Cybernetic age = +6
Future age = +7
[2.3.4.4.4] Tool Quality Bonus:
Makeshift / lacking materials = +0
Low quality / cheap = + 1
Typical / mediocre = + 2
High quality / expensive = +3
State of the art / very rare = +4
[2.3.4.4.5] Item Ability Costs - Here are the specfic costs of item abilities:
[2.3.4.4.5.1] Attack Bonus - This bonus is worth 5 times it's normal PPV (for example, 8 PPV usually provides a +3 ability bonus, but in this case it would take 40 PPV provides a +3 attack bonus.)
[2.3.4.4.5.2] Conceal Bonus - This bonus is double the bonus for the same PPV on the ability scale (for example, 8 PPV usually provides a +3 ability bonus, but in this case that 8 PPV provides a +6 conceal bonus.)
[2.3.4.4.5.3] Cover Bonus - This bonus is what the PPV would normaly provide (for example, 8 PPV usually provides a +3 bonus, and so in this case that's exactly what you would get, a +3 cover bonus.)
[2.3.4.4.5.4] Grapple Bonus - This bonus is worth twice it's normal PPV (for example, 8 PPV usually provides a +3 ability bonus, but in this case it would take 16 PPV provides a +3 attack bonus.) The grapple bonus is a bonus to manipulate.
[2.3.4.4.5.5] Power - This bonus is worth twice it's normal PPV (for example, 8 PPV usually provides a +3 bonus, and so in this case a +3 Power bonus would be worth 16 PPV.) In the case of natural weapons, the default Power is the Character's size, so additional heft is treated on the same player point scale as natural abilities.
[2.3.4.4.5.6] Heft - This bonus is what the PPV would normaly provide, times -1 (for example, 8 PPV usually provides a +3 bonus, and so in this case a +3 heft bonus would be worth -16 PPV.) In the case of natural weapons, the default Heft is the Character's size, so additional heft is treated on the same player point scale as natural abilities.
[2.3.4.4.5.7] Absorbtion - This bonus is what the PPV would normaly provide (for example, 8 PPV usually provides a +3 bonus, and so in this case that's exactly what you would get, a +3 Absorption bonus.)
[2.3.4.4.5.8] Special Absorbtion Bonuses - This is an absorbtion bonus in addition to regular absorbtion. Examples include absorbing extra stun, lasting, or fire damage. This bonus is what the PPV would normaly provide (for example, 8 PPV usually provides a +3 bonus, and so in this case that's exactly what you would get, a +3 bonus.)
[2.3.4.4.5.9] Sharpness -If a weapon's sharpness is 1/2 or more, than the 1st digit times 5 is the PPV for that weapon's sharpness (So 1/2 would be 5 PPV, but 4/5 would be 20 PPV.) However, if a weapon's sharpness is 1/3 or less, the last digit, times -2, is the PPV for that weapon's sharpnes. (So 1/3 sharpness would be worth -6 PPV, and 1/5 sharpness would be -10 PPV.) However, no item can have less than a -10 PPV bonus from sharpness, regaurdless of how low it's sharpness bonus is. (So for example, 1/7 sharpness would still only have a -10 PPV value, as would 1/100 or 1/100,000.)
[2.3.4.4.5.10] Parry Bonus - This bonus is what the PPV would normaly provide (for example, 8 PPV usually provides a +3 bonus, and so in this case that's exactly what you would get, a +3 parry bonus.)
[2.3.4.4.5.11] Toughness -Toughness is on the same scale as abilities. However, for characters, toughness is worth 10 as much PPV as it would for equipment. For example, ability level 2 normally is normally worth 4 PPV, and that's what it would be for a piece of equipment, but ability level 2 toughness for a character would be worth 40 PPV. This is because with characters, toughness reduces damage automaticly inspite of combat rolls.
[2.3.4.4.5.12] Reach Bonus -This bonus does not use a PPV table. Instead, it costs 1 player point for each decimeter (one tenth of a meter or ten centimeters.) However, natural weapons don't go by this rule, instead they use the following rule.
[2.3.4.4.5.12.1] In the case of natural weapons for a race, look up the PPV of the natural weapon's reach and the PPV of it's race's average reach on the table below ([2.3.4.4.5.12.3]). Then subtract the race's average reach PPV from the natural weapons's reach PPV. Then, if this difference is positive, multiply it by 2, and you have the natural weapon's actual PPV for it's personal reach. If the difference is negetive, then that negetive number alone is that natural weapon's actual PPV for it's reach.
[2.3.4.4.5.12.2] In the case of reach for natural weapons of an individual character, look up the PPV of the individual character's natural weapon's reach and the PPV of it's race's average natural weapon reach on the table below ([2.3.4.4.5.12.3]). Then subtract the race's natural weapon's average reach PPV from the individual character's natural weapons's reach PPV. Then, if this difference is positive, multiply it by 2, and you have the individual character's natural weapon's actual PPV for it's personal reach. If the difference is negetive, then that negetive number alone is that natural weapon's actual PPV for it's reach.
[2.3.4.4.5.12.3] The Reach and Stride (in meters) PPV Table:
Reach/ Reach/ Reach/ Reach/ Reach/ PPV Stride PPV Stride PPV Stride PPV Stride PPV Stride -20 0.150 -12 0.30 -4 0.60 4 1.20 12 2.4 -19½ 0.157 -11½ 0.32 -3½ 0.63 4½ 1.25 12½ 2.5 -19 0.164 -11 0.33 -3 0.65 5 1.30 13 2.6 -18½ 0.169 -10½ 0.34 -2½ 0.68 5½ 1.35 13½ 2.7 -18 0.175 -10 0.35 -2 0.70 6 1.40 14 2.8 -17½ 0.182 -9½ 0.37 -1½ 0.73 6½ 1.45 14½ 2.9 -17 0.188 -9 0.38 -1 0.75 7 1.50 15 3.0 -16½ 0.194 -8½ 0.39 -½ 0.78 7½ 1.55 15½ 3.1 -16 0.200 -8 0.40 0 0.80 8 1.60 16 3.2 -15½ 0.213 -7½ 0.43 ½ 0.85 8½ 1.70 16½ 3.4 -15 0.225 -7 0.45 1 0.90 9 1.80 17 3.6 -14½ 0.238 -6½ 0.48 1½ 0.95 9½ 1.90 17½ 3.8 -14 0.250 -6 0.50 2 1.00 10 2.00 18 4.0 -13½ 0.263 -5½ 0.53 2½ 1.05 10½ 2.10 18½ 4.2 -13 0.275 -5 0.55 3 1.10 11 2.20 19 4.4 -12½ 0.288 -4½ 0.58 3½ 1.15 11½ 2.30 19½ 4.6 -12 0.300 -4 0.60 4 1.20 12 2.40 20 4.8