Turns


[3.1.1] Initiative - Any number of characters can try to act during a single turn. These actions occur simultaneously but they don't all start at exactly the same time, so it is important to decide which characters will decide how to act first. This is their initiative.

[3.1.2] Interfering - An action can be used to keep another action from succeeding. The roll for the success of this action is one roll against the success of the action being prevented. There can be several rolls against the success of one action. If any of these are successful the action fails. Interfering actions can't use more hit points than the action being interfered with.

[3.1.3] Multiple Weapons - Each hand to hand weapon a character uses simultaneously can be used once per turn.


Copyright © 1997 - 2001 Seth Galbraith and Benjamin Galbraith