Character Generation


[2.2] Character generation begins by first determing how many player points your character gets (this "player point allowance" is totally dependant on the specific game you are playing, as is your selection of potential races.) Then you select a Race you have enough player points for and give those racial attributes and abilities to your character from their selected race. Then you finish your character by selecting enough other abilities (and ability levels) to top off your player point allowance, and by filling out any other appropriate details.

[2.2.1] Size - To get the PPV of the character's size, take that chacter's size minus his race's average size level, and, unless this difference is negetive, multipy it by 2. (So if a character is size level 12, and his race's average size level is 5, then the PPV of his size would be 14. On the other hand, if his race's size was 12 and the character's size was 5, then that character's size PPV would be -7.)

[2.2.2] Reach - On the table below ([2.2.4],) look up the PPV of the character's reach and the PPV of it's race's average reach. Then subtract the race's average reach PPV from the character's reach PPV. Then, if this difference is positive, multiply it by 2, and you have the character's actual PPV for his personal reach. If the difference is negetive, then that negetive number alone is that character's actual PPV for it's reach.

[2.2.3] Stride - On the table below ([2.2.4],) look up the PPV of the character's stride and the PPV of it's race's average stride. Then subtract the race's average stride PPV from the character's reach PPV. Then, if this difference is positive, multiply it by 4, and you have the character's actual PPV for his personal stride. If the difference is negetive, then that negetive number multiplied by 2 is that character's actual PPV for it's reach.

[2.2.4] The Reach and Stride (in meters) PPV Table:

      Reach/        Reach/         Reach/         Reach/         Reach/
 PPV  Stride   PPV  Stride    PPV  Stride    PPV  Stride    PPV  Stride

 -20  0.150    -12   0.30     -4   0.60       4   1.20       12   2.4
 -19½ 0.157    -11½  0.32     -3½  0.63       4½  1.25       12½  2.5
 -19  0.164    -11   0.33     -3   0.65       5   1.30       13   2.6
 -18½ 0.169    -10½  0.34     -2½  0.68       5½  1.35       13½  2.7
 -18  0.175    -10   0.35     -2   0.70       6   1.40       14   2.8
 -17½ 0.182     -9½  0.37     -1½  0.73       6½  1.45       14½  2.9
 -17  0.188     -9   0.38     -1   0.75       7   1.50       15   3.0
 -16½ 0.194     -8½  0.39     -½   0.78       7½  1.55       15½  3.1
 -16  0.200     -8   0.40      0   0.80       8   1.60       16   3.2
 -15½ 0.213     -7½  0.43      ½   0.85       8½  1.70       16½  3.4
 -15  0.225     -7   0.45      1   0.90       9   1.80       17   3.6
 -14½ 0.238     -6½  0.48      1½  0.95       9½  1.90       17½  3.8
 -14  0.250     -6   0.50      2   1.00      10   2.00       18   4.0
 -13½ 0.263     -5½  0.53      2½  1.05      10½  2.10       18½  4.2
 -13  0.275     -5   0.55      3   1.10      11   2.20       19   4.4
 -12½ 0.288     -4½  0.58      3½  1.15      11½  2.30       19½  4.6
 -12  0.300     -4   0.60      4   1.20      12   2.40       20   4.8

Copyright © 1997 - 2001 Seth Galbraith and Benjamin Galbraith