[3.4] Missile Weapons include thrown weapons, bows, and guns.
[3.4.1] Readying and Reloading - Slings and bows take one round to ready. Crossbows take at least two rounds to ready. Guns take one or more rounds to reload. If a character tries to do anything else during a round that they are readying or reloading one of these weapons, they fail to ready or reload the weapon, and they can't try again until the next round.
[3.4.2] Drawing and Firing a bow are separate actions. If the bow's damage bonus is greater than the character's size, drawing a bow uses as many hit points as the bow's damage bonus minus the character's size. Otherwise, drawing the bow uses only one hit point.
[3.4.3] Attacking a Moving Target - The number of hit points a character used to move during the previous round is added to the difficulty of all missile weapon attacks against them.
[3.4.4] Attacking from a Distance - An attack with a missile weapon has increased difficulty based on the target's distance:
feet 10 20 40 80 160 320 640 1280 2560 5120 meters 3 6 12 24 48 96 192 384 768 1536 bonus -1 -2 -3 -4 -5 -6 -7 -8 -9 -10