Race Generation Tutorial
This tutorial shows how to generate a race or character
generation template. (See Characters/Race Creation.)
Dimensions, Abilities and Bonuses -
First we need to determine the dimensions, abilities and and bonuses of the
race we envision. Let's say I envision a race of nasty little green
monsters called Gnomes.
- I see them as being about 25 kg (55 lbs) so they have -2 Size and
+2 encumbrance bonuses
- An average Gnome has 0.7 meters reach and 0.7 meters stride
- They have somewhat sharp teeth and claws, I'd say about -1 sharpness
- The teeth and claws have 2 points of extra absorbtion to keep them
from breaking when they tear up their victims
- The teeth and claws are retractable, giving them a conceal bonus of 4
- The Gnome's keen nose give them a +3 detection bonus
- I'd give them a +1 acrobatic bonus for their long tail
- They get a +2 climbing bonus considering their claws, tails, and
general rodentness
- Finally, I'll toss in a regeneration bonus of 1 for good measure
Player Point Value (PPV) -
The next step is to determine the Player Point Value (PPV) of the
dimensions, abilities and bonuses you selected for the new race.
- Our Gnome's -2 size is worth -2 PPV
- For a -2 size race, 0.7 reach and stride are worth 0 PPV
- The PPV of all natural weapon and armor bonuses is half for races:
- The -1 sharpness is worth 5 PPV, bringing the total to 3
- The +2 absorbtion is worth 2 PPV, bringing the total to 5
- The +4 conceal bonus is worth 2 PPV, bringing the total to 7
- The level 3 Detection ability is worth 8 PPV, bringing the total to 15
- The level 1 Acrobatics ability is worth 2 PPV, for a total of 17
- The level 2 Climbing ability is worth 4 PPV, for a total of 21
- The level 1 Regeneration ability is worth 2 PPV, for a total of 23
- Detection, Acrobatics and Climbing also have a basic PPV of 2
- So the total PPV of our new Gnome race is 29.
Copyright 1997 - 2002 Seth Galbraith and Benjamin Galbraith