Equipment Generation Tutorial


In this tutorial we'll use the rules for making weapons and armor to make a sword in 4 easy steps. (See Equipment/Making Equipment.)

1. Add up your Bonuses - Your bonuses are abilities, time invested, industrial influence and tool quality:

2. Roll vs Zero - The next step is to roll the total bonuses versus zero to get the success level of the craftsman attempt. Let's say we roll a 6, for a total of +27, and the opposing roll is a 2, so the success level for this action is +25.

3. Multiply the Success Level by 5 - The result is the maximum Player Point Value (PPV) of the weapon or peice of armor, in this case our sword. Our success level is 25, times 5 is 125, so the PPV of our sword can be up to 125.

4. Designate the PPV:

So in this example we used a craftsman with a total of a +8 bonus for blacksmithing, who spent 32 hours working on the sword, who had high quality tools, using steel age technology, who did well on his roll (his 6 verses the opposing 2) to give us a total of 125 PPV for our sword. With that PPV we were able to make the equivalent of a broadsword with a +1 parry bonus instead of a +½ like the one in the Hand Weapons list. (see Equipment/Hand Weapons.)


Copyright 1997 - 2002 Seth Galbraith and Benjamin Galbraith