Making Equipment


Weapon and Armor PPV - The player point value (PPV) of most weapon attributes is based on the Ability level scale - sometimes with special modifications explained below. For example the Attack Bonus is worth "5 times the normal PPV", so a +3 Attack Bonus is worth 40 PPV - 5 times the PPV of ability level 3. (See Characters/Abilities.)

Creating Armor and Weapons - To create weapons and armor, you add up your bonuses and roll against a difficulty level of zero. Your success level times 5 is the number of Player Points you may spend on weapon attributes.

Bonus  Time Invested  Industrial Influence  Tool Quality

 +0      15 minutes     Stone age           Makeshift / lacking materials
 +1      30 minutes     Bronze age          Low quality / cheap
 +2       1 hour        Iron age            Typical / mediocre
 +3       2 hours       Steel age           High quality / expensive
 +4       4 hours       Industrial age      State of the art / very rare
 +5       8 hours       Machine age
 +6      16 hours       Cybernetic age
 +7      32 hours       Future age

(You can keep adding 1 to the time invested bonus by doubling the time)

Attack - This bonus is worth 5 times the normal PPV
Conceal - This bonus is worth double the normal PPV
Grapple - This bonus to manipulation is worth double the normal PPV
Parry - This bonus is worth the normal PPV
Cover - This bonus is worth the normal PPV
Absorb - This bonus is worth the normal PPV

Special Absorb Bonuses - These bonuses are worth the normal PPV. These are absorb bonuses in addition to regular absorb bonus. Examples include absorbing extra stun, lasting, or fire damage.

Toughness - This bonus is worth the normal PPV. This toughness bonus only affects the weapon or peice of armor even if it is natural armor or a natural weapon. It is not a bonus to the race's toughness ability, which reduces damage automatically regardless of armor.

Power - This bonus is worth twice the normal PPV. A character's size bonus is added to the power of their natural weapons on their character sheet, but that does not change the PPV.

Heft - This bonus reduces the weapon's PPV by the normal PPV. In the case of natural weapons, add the race's average size to the natural weapon's heft after the PPV has been calculated. Individual characters should add the difference between their size and their race's average size to their natural weapon heft.

Sharpness - The PPV of a weapon's sharpness is either the sharpness times 20, or the sharpness times 5, plus 15, or the sharpness minus 5, or -15, whichever is greater. (For most weapons that will be sharpness times 5, plus 15.) Sharpness should not be greater than +5.

Reach - The PPV of a weapon's reach is 1 player point for each decimeter (one tenth of a meter, ten centimeters, or about four inches.) However, natural weapons don't go by this rule, instead they use the following rules:

Reach for Races - In the case of natural weapons for a race, look up the PPV of the natural weapon's reach and the PPV of it's race's average reach on the Reach and Stride PPV table. Then subtract the race's average reach PPV from the natural weapons's reach PPV. Then, if this difference is positive, multiply it by 2, and you have the natural weapon's actual PPV for it's personal reach. If the difference is negative, then that negative number alone is that natural weapon's actual PPV for it's reach. (See Characters/Reach and Stride PPV Table.)

Reach for Characters - In the case of reach for natural weapons of an individual character, look up the PPV of the individual character's natural weapon's reach and the PPV of it's race's average natural weapon reach on the Reach and Stride PPV Table. Then subtract the race's natural weapon's average reach PPV from the individual character's natural weapons's reach PPV. Then, if this difference is positive, multiply it by 2, and you have the individual character's natural weapon's actual PPV for it's personal reach. If the difference is negative, then that negative number alone is that natural weapon's actual PPV for it's reach. (See Characters/Reach and Stride PPV Table.)


Copyright 1997 - 2002 Seth Galbraith and Benjamin Galbraith