Mounted Combat


When the Animal Attacks - When riding an animal, the animal will fight automatically if it is trained to do so. Every time the animal attacks or defends, the rider must make a roll using their riding ability to stay mounted.

Stopping the Attack - To keep the animal from attacking the rider must make an animal handling success roll every time the animal is attacked, and every round that the animal's attacker is visible. The difficulty of this roll is +2 points against success, or +4 if the animal has taken damage.

Animals that do not Fight - Animals trained to be ridden but not to fight, will not attack if they are being ridden, instead they will try to run unless a successful animal handling roll succeeds. The difficulty of this roll is +3 points against success, or +5 if the animal has taken damage.

Charging Attack - When a rider attacks while his steed charges, the number of hit points used by the steed in that charge (but only hit points used during that round) multiplied by the steed's movement ability (running, swimming, or flying) is added to the attack power of the attack if the rider is attacking with a hand weapon or thrown weapon.


Copyright © 1997 - 2002 Seth Galbraith and Benjamin Galbraith