Equipment Generation Tutorial
In this tutorial we'll use the rules for making weapons
and armor to make a sword in 4 easy steps. (See Equipment/Making Equipment.)
1. Add up your Bonuses -
Your bonuses are abilities, time invested, industrial influence and
tool quality:
- Let's suppose the the character trying to make the sword (the craftsman)
is an expert, having a +6 craftsmanship ability and a +2 from blacksmith
skill (skill level 4 divided by 2.) So far this total bonus is 8
- Let's say the craftsman works on the sword 4 hours per day for
8 days (a total of 32 hours) that's another +7, for a total of +15
- Let's assume that steel age technology is readily available,
so add an additional +3 for a total of +18
- Let's say the craftsman is using high quality tools
- another +3 bonus - making the total +21
2. Roll vs Zero -
The next step is to roll the total bonuses versus zero to get the success
level of the craftsman attempt. Let's say we roll a 6, for a total of +27,
and the opposing roll is a 2, so the success level for this action is +25.
3. Multiply the Success Level by 5 -
The result is the maximum Player Point Value (PPV) of the weapon or peice
of armor, in this case our sword. Our success level is 25, times 5 is 125,
so the PPV of our sword can be up to 125.
4. Designate the PPV:
- Since we are making a sword, we definitely want it sharp, so we'll
designate the 20 PPV for +1 sharpness.
That brings us down to 105 PPV left to designate
- We'll take a heft of 3 to bring our undesignated PPV back up to 113.
- Then we'll drop our undesignated PPV to 107 by using 6 PPV to get a
power bonus of +5
- Then we need some reach, so we bring our undesignated PPV down to 98
by using 9 to get 0.9 meters reach for the sword
- A sword is supposed to be a durable weapon, so we'll drop our
undesignated PPV to 34 by using 64 to get 6 absorbtion for it
- Next we back up that absorbtion by lowering our undesignated PPV to 2
by using 32 to get 5 toughness
- We can use that last 2 PPV to give the sword a very nice hilt with a
parry bonus of 1
So in this example we used a craftsman with a total
of a +8 bonus for blacksmithing, who spent 32 hours working on the sword,
who had high quality tools, using steel age technology, who did well on his
roll (his 6 verses the opposing 2) to give us a total of 125 PPV for our
sword. With that PPV we were able to make the equivalent of a broadsword
with a +1 parry bonus instead of a +½ like the one in the Hand
Weapons list. (see Equipment/Hand Weapons.)
Copyright 1997 - 2002 Seth Galbraith and Benjamin Galbraith