Race Creation


Races - Races are templates used to generate characters.

Player Point Value (PPV) - the PPV of a Race is the PPV of the Race's Natural Abilities, plus the PPV of the Race's average reach, stride and size, plus half of the PPV of the Race's natural weapons and armor. (See Equipment/Making Equipment for the PPV of weapons and armor, and Characters/Abilities for the PPV of abilities.)

Size - If the Race's Size is less than 0, then the PPV of the Race's Size is simply the Race's Size. If the Race's Size is 0 or more, the PPV of the Race's Size is double the Race's Size. (So, if the Race's size is -2, then the PPV of the Race's size is -2. But if on the other hand the race's size is 2, then the PPV of the race's size is 4.)

Reach - Follow these steps to determine the PPV of a race's Reach: 1st, look up the race's reach on the reach and stride PPV table and note that reach's PPV. 2nd, subtract the race's size from this PPV to get a new value. If this new value is negative, then that is the PPV of the race's reach, and don't go on to the 3rd step. If it is positive, then go on to the 3rd step. The 3rd step is to double that new value to get the PPV of the race's reach. The minimum PPV of a race's reach is negative 10.

Stride - Follow the follwing steps to determine the PPV of a race's Stride. 1st, look up the race's stride on the reach and stride PPV table and note that stride's PPV. 2nd, subtract the race's size from this PPV to get a new value. If this new value is negative, then double that new value to get the PPV of the race's stride, and don't go on to the 3rd step. If it is positive, then go on to the 3rd step. The 3rd step is to multiply that new value by 4 to get the PPV of the race's stride. The minimum PPV of a race's stride is negative 10.

Limb PPV - There are some basic rules concerning limbs. If a character uses two or more limbs to wield a weapon, they get a +1 bonus to rolls with that weapon. What we think of as a "right hand" is a "Primary Limb." Weilding a weapon with only a primary limb has a bonus of +0. Primary Limbs have a PPV of 8. What we think of as a "left hand" is a "Secondary Limb". Wielding a weapon with only a Secondary Limb gives a bonus of negetive 1. Secondary Limbs have a PPV of 4. Weilding a weapon with two (or more) Secondary Limbs still provides a +1 bonus, even if there is no Primary Limb involved. Limbs that cannot be used to weild weapons but can still be used to attack with are called "Other Limbs" and have a Limb PPV of 2.

Each race gets 1 Primary Limb, one Secondary Limb, three Other Limbs and a tourso (main body) for no PPV. If the race does not use these no PPV limbs, then they count those missing limb's PPV as negetive. For Example, a Snake has a head and a tail, (two "Other Limbs",) but does not use a third Other Limb, (PPV 2,) does not use a Secondary Limb (PPV 4) or a Primary Limb, (PPV 8,) and thus the Snake's Limb PPV is negetive 14 (-2 + -4 + -8 = -14.) If a Character lacks a natural limb from his race, he should also count off the negetive PPV for the missing limb. (For example, if a Sword fighter looses his primary limb in a fight, his loss should be considered to have a negetive 8 PPV to his PPV total. But if he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and in this case it would only be a loss of 6 PPV.)


Copyright © 1997 - 2003 Seth Galbraith and Benjamin Galbraith