Characters


Ongoing Character Development - Abilities and skills may be increased by using more player points. This is determined by the Game Master or the rules of the specific game. One player point is equivalent to about 100 hours of training alone.

Teaching - If a succesful teaching roll is made, the student gets 2 player points for that 100 hours instead of 1. The bonus for the teacher's roll is how much more ability levels they have then the student's in the ability they are trying to teach, or the teacher's teaching ability level, whichever is lower. Opposition to this roll is primarily the teacher to student ratio, divided by two. (So, 4 students and one teacher would mean that teacher has an opposition of 2.) This bonus is based on the number students present while the teacher is teaching. If multiple teachers are teaching the same student, use the highest of the teachers' bonuses for the teaching roll. Other types of opposition are likely.

A teacher gets normal training PPV for teaching.

Optional Experience Point Rule - Experience Points are an optional way to measure very small amounts of experience. If Experience Points are used, 100 experience points add up to one player point. This way "teaching" can be rolled for hour by hour (for one or two experience points at a time, depending on if the teacher is succesful.)

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Copyright © 1997 - 2003 Seth Galbraith and Benjamin Galbraith