Equipment Generation Tutorial


In this tutorial we'll use the rules for making weapons and armor to make a sword in 3 easy steps. (See Equipment/Making Equipment.)

1. Add up your Bonuses - Your bonuses are abilities, time invested, industrial influence and tool quality:

2. Roll vs Zero - The next step is to roll the total bonuses versus zero to get the success level of the craftsman attempt. Let's say we roll a 6, for a total of +29, and the opposing roll is a 2, so the success level for this action is +27.

3. Designate the PPV:

So in this example we used a craftsman with a total of a +7 bonus for blacksmithing, who spent 32 hours working on the sword, who had high quality tools, using steel age technology, who did well on his roll (his 6 verses the opposing 2) to give us a total of 27 PPV for our sword. With that PPV we were able to make the equivalent of a shortsword with a +1 parry bonus.

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Copyright © 1997 - 2003 Seth Galbraith and Benjamin Galbraith