Changes
2003.08.26
- All sections - "Table of Contents" link added to the bottom of each page
- Action Rules/Action Rounds -
- "Carry Over" hit points and turns introduced
- Only half of "used hit points" must become ready at the beginning of the round
- "Outreaching" changed to "Initiative" and revised.
(Most "ready hit points" is the most important initiative factor.)
- "Turns" changed to require at least 1 "ready hit point" to be used by
a character, if they have one, each time it's his turn.
- Action Rules/Attacking - The required hit point for an attack increases attack power
- Action Rules/Maneuvering -
- Maneuvering in Combat section added
- Distant Maneuvering section added
- Passive Defense Bonus section added
- Offensive Maneuvering and Defensive Maneuvering sections removed
- Charging modified
- Opening paragraph modified
- Optional Flanking rule modified
- Characters/Abilities -
- PPV scale of abilities and disabilities (1 PPV = ability level 1)
- Maximum disability level is 4
- Running ability modified to work with new stride table and hitpoint rules
- Swimming combat rules modified
- Special PPV rules updated
- Characters/Character Creation -
- Reach PPV modified for characters
- Character stride modification rule changed
- Characters/Character Sheet - updated and optimized
- Characters/Hit Points -
- Passive Defense Hit Points section removed
- Maneuvering Hit Points section added
- Hit Points equal strength plus 1
- Wind-up hit points are explained
- Characters/Race Creation -
- "Reach and Stride PPV Table" changed to simply "Reach PPV Table"
(also changes "Characters/Character Creation".)
- Various PPV Rules adjusted (Limbs, Stride, Reach, Size)
- New "Characters/Race Creation/Stride PPV Table" section added
- Equipment/Making Equipment -
- "Reach", "Reach for Races", and "Reach for Characters" revised
- Various equipment bonuses' PPV modified
- Heft and Power must be within 2 levels of eachother
- When creating equipment the PPV bonus is not multiplied
- Tutorials - Updated ("Make an Item", "Make a Race", "Make a Character", "Combat Tutorial")
2003.03.19
- Action Rules/Maneuvering - speed damage rule added
- Action Rules/Mounted Combat - charging rule fixed using speed rule
- Characters/Abilities -
- Disablity rules added
- "Ignorance" disabilty replaced "Intelligence" ability
- Running Stride rule replaced old running rule
- Characters/Character Sheet - a "Running Stride" has been added under Stride
- Characters/Race Creation - Limb PPV specified
- Equipment/Making Equipment/Heft -
- Heft can cannot be more than 5 levels higher than Power
- Heft no longer has it's own PPV, but instead effects the PPV of Power
2002.12.12
- Characters/Abilities - Intelligence now applies to normal travel abilities
- Characters/Hit Points - "Losing Hit Points" section added
- Action Rules/Thrown Weapons - "Throwing Power" updated/corrected
- Action Rules/Manipulation - "Choke/Wrench" updated
- Characters/Race Creation - "Reach" and "Stride" minimum PPV limit set
2002.08.03
- Characters/Abilities - "Basic PPV" eliminated, replaced with "Special PPV" for special abilities only
- Equipment/Making Equipment/Weapon and Armor PPV - Punctuation clarified
- Equipment/Armor & Weapons/Cover - Cover definition explained
2002.07.19
- Characters/Abilities/Skills - Skill rules clarified, example added
- Equipment/Making Equipment/Sharpness - Sharpness PPV rules readjusted and clarified, examples added
- Equipment/Armor & Weapons/Sharpness - Sharpness rules clarified, examples added
2002.05.25
- Hack and Slash Role-Playing System/Hack and Slash Role-Playing System License - "OGL" license option removed due to anticipated incompatibility
- Characters/Abilities/Intelligence - Intelligence Ability rule clarified
- Action Rules/Manipulation - Grappling rules modified, wrench and choke now use same rules
- Tutorials/Make a Race and Tutorials/Make a Character - Race described here changed to "Gnome"
- Hack and Slash Role-Playing System/List of Changes - Zipped versions of H&S RPS now available by clicking on respective version numbers
- Most pages - Copyright notices updated to 2002 and/or minor grammar corrections
2002.01.03
- Characters/Abilities/Power and Toughness - new rule for how these really work
- Characters/Character Creation/Natural Weapons and Armor - new rule
- Equipment/Armor and Weapons/Toughness describes how weapon damage works
- Equipment/Armor and Weapons/Hitting too Hard - use toughness instead of absorption
- Equipment/Making Equipment/Power removed confusing rule for racial natural weapons
- Equipment/Making Equipment/Toughness no longer applies to racial toughness ability
2001.12.14
- Started this list of changes
- Hack and Slash Role-Playing System (main page)
- Added die type to "Things you'll need" rule (formerly in Rolling Dice section)
- New Version "rule" with link to old versions and this list of changes
- New License "rule" with link to license
- New Table of Contents page
- New Player Point Value rule
- Added List of Changes, Table of Contents and license to left side menu
- Characters
- Race/character generation, the character sheet and it's sections are now in the main Characters category
- Dimensions merged into Description
- Encumbrance and Size definitions are now in Description instead of with the tables
- Left-side menu changed to match the links on the main Characters page
- Skills are now a type of ability and use the same PPV table for levels
- Added basic PPV rule to Abilities and basic PPV for each type of ability
- Moved Ongoing Character Development, Teaching and Experience out of Abilities
- Renamed Race/Character "Generation" to Race/Character "Creation"
- Equipment
- Added Quantity rule
- Reorganized, clarified and removed obsolete items from Armor and Weapons
- Renamed the Equipment sections so the Equipment page and menu match better
- Updated Hand Weapons and Missile Weapons example lists
- Overhauled the Making Equipment rules - should be easier to use
- Action rules
- Combined Rounds and Turns into new "Action Rounds" page
- Merged Hand to Hand and Missile Weapons rules into general rules
- New sections - maneuvering, manipulation, attacking, thrown weapons and archery
- Corrected and clarified Size (now "Target Size") rule
- Attacking from a Distance - new scale and now applies to all attacks
- Changed Crouching section to Stance and Posture, added Standing position
- Tutorials
- Renamed tutorials "Make [a|an] [Item|Race|Character]" and "Combat Tutorial"
- All tutorials have been updated to reflect the new rules
- Started adding link to license to each pages copyright line
- Started spiffy new generic, style-less color scheme
- Started removing rigid numbering system in favor of better section/rule names
- Changed license to optionally LGPL or Open Game License
2001.11.08
Table of Contents
Copyright © 1997 - 2003 Seth Galbraith and Benjamin Galbraith